User Name/Nick: Liz
User DW: this journal works!
E-mail/Plurk/Discord/PM to a character journal/alternate method of contact: PM to this journal is ok, plurk: madwomanwithabox (barely used), Discord: madwomanwithabox (most reliable form of contact)
Other Characters Currently In-Game: None, but just a reference point, you may know me from previous muses such as Allison Argent (TEEN WOLF, Warden w/graduated inmate) and Opie Winston (Sons of Anarchy, Warden w/o graduated inmate)--what can I say? I missed it here. ;P <3
Character Name: John James Rambo
Series: RAMBO movie franchise (please note that holes in the movie character's backstory will be plugged by information from the original David Morrell novel where necessary)
Age: approx. 36-37 (35 at the end of the first film, comes from between movies)
From When?: Between FIRST BLOOD and FIRST BLOOD PART II--after the events of the first movie, John is court martialed and sentenced to at least eight years in prison, from what we know in canon. John will be approached by the Admiral approximately one year into his sentence.
Warden Justification: In the events of the first film, John is put through hell for the simple reason that he's a badly broken man. He's a veteran of a horrific war nobody needed to fight, some people actually envy his valor when he can barely make it through the day due to debilitating PTSD, and on top of that he's a survivor of childhood abuse. FIRST BLOOD badly retraumatized John, time in prison with a steady and reliable routine help him to establish a framework upon which to rebuild his mental stability. It's not much, but it helps him find some focus...yet through the violent events of the first film, we see multiple times that John is capable of horrible things yet never crosses the line even when it would benefit him. Meeting a young boy in the woods while being pursued, he disarms him and lets him go. Rather than killing a reserve soldier transporting arms, he holds him hostage and releases him when he's been taken a safe distance. Even while actively being pursued by deputies and hunting dogs, he uses his combat skills to injure, restrain, and secure his foes but does not kill them.
He's been molded into a soldier, a killer as a teen, his psyche fractured, pushed to the breaking point, has broken, and yet places enough value on his humanity and his morals even past the point of no return there are things he will not do. A man like that is someone the Admiral can use. John has his issues, but he can be a good and productive warden because he is, in his life, in just the place where others who need him are. Going to dark personal places, losing control, and still being drawn to or flat out choosing the better path is something he can share with others to guide them to graduation--and in doing so, find his own personal healing through the revelation that he's not the cheap and disposable weapon he believes himself to be.
Item: John's warden item will be his dog tags.
Abilities/Powers: John is bog standard human, but has elite military training as a Green Beret (American Army, Special Forces) in guerilla warfare, munitions, hand to hand combat, wilderness survival, field medicine, languages, and specialized transport (some piloting and heavy machine operations).
Wardening Strategies and Philosophies: In general, John will be a bit of a ghost for the most part. He keeps to himself, he's quiet, and pretty introverted. A lot of this, however, is by circumstance: thanks to his PTSD, he hasn't socialized much in years and struggles to form relationships. He craves human connection, however, so he will be fare more unobtrusive than antisocial. He'll want to help where he can, get a job to stay busy, and welcome any socialization offered, although he will likely not take the initiative very much at first.
This will also apply to being a warden: he will overall be a soft touch. Having been pulled out of prison and treated as less than for countless reasons, he'll focus on dealing with his inmate as an equal. Extend the hand of friendship, help in the day to day, stay open to conversation and communication. He'll give his inmate every benefit of the doubt and shred of support, but not to a fault.
His biggest flaw will be his skill at violence and his reluctance to use it. He will meet force with force, but default to diffusing a situation rather than escalating to a fight. While he is inherently vengeful, his inmate will take a position in his head as being 'his,' of his ilk and his inner circle and John will treat them as such. Harm to them he will treat as harm to him, but again he will always work in their best interest first. If that means diplomacy, he will go there. If violence is necessary for their genuine benefit, he won't hesitate.
That loyalty and refusal to diminish another person will be an asset to anyone with trust issues: it's going to be real clear, real fast, that he's reliable to his own detriment. Victims of circumstance or those who need an impetus to change will find that in John and his loyalty. He sees himself very much as a tool, a weapon, an instrument, but he's taken great comfort in being a tool for positive change, which will help him to better reclaim his sense of self. Those with similar issues and conditions would be good fits for him as inmates, a little less so with those formerly in positions of power they have abused. His own inherent trust issues may produce too much inner conflict to build a rapport, but then again they could result in some interesting relationship dynamics.
Deal: A full pardon and a fresh start. He's...not so sure what that means yet, but he basically wants to get out of prison and live his life in unmolested peace.
History: Wikipedia link which includes information from both the novel and the films. As previously noted, John's history is taken primarily from the films, but where a conflict arises or a fact is missing, I will be pulling from the novel for exclusively personal background information primarily connected to his heritage, his upbringing, and his life prior to his participation in the Vietnam War. I will also include headcanons pertaining to personal attitudes, personality, and sexuality, but 99% of all headcanons do derive from concrete evidence in the source material (see: eating issues, it's a running joke that John Rambo is too tough to eat because he never eats or drinks in the films. He is, however, offered food in the second movie but rejects it, notably he is in public and on assignment in enemy territory. As such, I've written in that he's developed severe anxiety about eating in public due to publicly seeking out nourishment, and the resulting events of FIRST BLOOD.)
Sample Network Entry:
[VIDEO; open]
[The man who appears on the network looks...rough. Literally, rough: his face is flushed and streaked in a mix of sweat and grime, wild black curls frizzing near his temples and forehead.]
Hi. Uh...
[He smiles sheepishly, shrugging.]
Sorry, haven't been real social in a while. I, uh--I was told introducing myself was a good idea. Name's John, and the--Admiral, that guy, he brought me here to--
[His smile grows a little, but the humor in the way he huffs with silent laughter is...not cold, but definitely edged in something a little bit sharp.]
--be a warden. Anyway, I don't know much about this place, but uh, there a med bay or a first aid station or something? Nothing big, just a splinter's all. Doesn't even hurt.
[A lie, but not intentional. It's just how he was trained, after all: to ignore pain.]
Also, I'm curious: anybody here doing the warden thing...get picked out of a really weird place for the job? Just wondering. Uh...thanks in advance? Sorry, just--gonna go clean up before I find the patch job.
[And because John Rambo is unaccustomed to this technology, he sets his device down, unaware he hasn't turned it off properly. It's at an odd angle, and nothing untoward is seen except for what appears to be the inside of a battered old Navajo hogan.
That, of course, and the prison blues John Rambo is wearing as he walks off screen to head for his new, private bathroom for shower.]
Sample RP: Friend? Foe? Future annoyance? He's still trying to decide, or Warden John meets Vincent.
Special Notes: Take 2, Electric Boogaloo. XD Thanks again, guys! <3
User DW: this journal works!
E-mail/Plurk/Discord/PM to a character journal/alternate method of contact: PM to this journal is ok, plurk: madwomanwithabox (barely used), Discord: madwomanwithabox (most reliable form of contact)
Other Characters Currently In-Game: None, but just a reference point, you may know me from previous muses such as Allison Argent (TEEN WOLF, Warden w/graduated inmate) and Opie Winston (Sons of Anarchy, Warden w/o graduated inmate)--what can I say? I missed it here. ;P <3
Character Name: John James Rambo
Series: RAMBO movie franchise (please note that holes in the movie character's backstory will be plugged by information from the original David Morrell novel where necessary)
Age: approx. 36-37 (35 at the end of the first film, comes from between movies)
From When?: Between FIRST BLOOD and FIRST BLOOD PART II--after the events of the first movie, John is court martialed and sentenced to at least eight years in prison, from what we know in canon. John will be approached by the Admiral approximately one year into his sentence.
Warden Justification: In the events of the first film, John is put through hell for the simple reason that he's a badly broken man. He's a veteran of a horrific war nobody needed to fight, some people actually envy his valor when he can barely make it through the day due to debilitating PTSD, and on top of that he's a survivor of childhood abuse. FIRST BLOOD badly retraumatized John, time in prison with a steady and reliable routine help him to establish a framework upon which to rebuild his mental stability. It's not much, but it helps him find some focus...yet through the violent events of the first film, we see multiple times that John is capable of horrible things yet never crosses the line even when it would benefit him. Meeting a young boy in the woods while being pursued, he disarms him and lets him go. Rather than killing a reserve soldier transporting arms, he holds him hostage and releases him when he's been taken a safe distance. Even while actively being pursued by deputies and hunting dogs, he uses his combat skills to injure, restrain, and secure his foes but does not kill them.
He's been molded into a soldier, a killer as a teen, his psyche fractured, pushed to the breaking point, has broken, and yet places enough value on his humanity and his morals even past the point of no return there are things he will not do. A man like that is someone the Admiral can use. John has his issues, but he can be a good and productive warden because he is, in his life, in just the place where others who need him are. Going to dark personal places, losing control, and still being drawn to or flat out choosing the better path is something he can share with others to guide them to graduation--and in doing so, find his own personal healing through the revelation that he's not the cheap and disposable weapon he believes himself to be.
Item: John's warden item will be his dog tags.
Abilities/Powers: John is bog standard human, but has elite military training as a Green Beret (American Army, Special Forces) in guerilla warfare, munitions, hand to hand combat, wilderness survival, field medicine, languages, and specialized transport (some piloting and heavy machine operations).
Wardening Strategies and Philosophies: In general, John will be a bit of a ghost for the most part. He keeps to himself, he's quiet, and pretty introverted. A lot of this, however, is by circumstance: thanks to his PTSD, he hasn't socialized much in years and struggles to form relationships. He craves human connection, however, so he will be fare more unobtrusive than antisocial. He'll want to help where he can, get a job to stay busy, and welcome any socialization offered, although he will likely not take the initiative very much at first.
This will also apply to being a warden: he will overall be a soft touch. Having been pulled out of prison and treated as less than for countless reasons, he'll focus on dealing with his inmate as an equal. Extend the hand of friendship, help in the day to day, stay open to conversation and communication. He'll give his inmate every benefit of the doubt and shred of support, but not to a fault.
His biggest flaw will be his skill at violence and his reluctance to use it. He will meet force with force, but default to diffusing a situation rather than escalating to a fight. While he is inherently vengeful, his inmate will take a position in his head as being 'his,' of his ilk and his inner circle and John will treat them as such. Harm to them he will treat as harm to him, but again he will always work in their best interest first. If that means diplomacy, he will go there. If violence is necessary for their genuine benefit, he won't hesitate.
That loyalty and refusal to diminish another person will be an asset to anyone with trust issues: it's going to be real clear, real fast, that he's reliable to his own detriment. Victims of circumstance or those who need an impetus to change will find that in John and his loyalty. He sees himself very much as a tool, a weapon, an instrument, but he's taken great comfort in being a tool for positive change, which will help him to better reclaim his sense of self. Those with similar issues and conditions would be good fits for him as inmates, a little less so with those formerly in positions of power they have abused. His own inherent trust issues may produce too much inner conflict to build a rapport, but then again they could result in some interesting relationship dynamics.
Deal: A full pardon and a fresh start. He's...not so sure what that means yet, but he basically wants to get out of prison and live his life in unmolested peace.
History: Wikipedia link which includes information from both the novel and the films. As previously noted, John's history is taken primarily from the films, but where a conflict arises or a fact is missing, I will be pulling from the novel for exclusively personal background information primarily connected to his heritage, his upbringing, and his life prior to his participation in the Vietnam War. I will also include headcanons pertaining to personal attitudes, personality, and sexuality, but 99% of all headcanons do derive from concrete evidence in the source material (see: eating issues, it's a running joke that John Rambo is too tough to eat because he never eats or drinks in the films. He is, however, offered food in the second movie but rejects it, notably he is in public and on assignment in enemy territory. As such, I've written in that he's developed severe anxiety about eating in public due to publicly seeking out nourishment, and the resulting events of FIRST BLOOD.)
Sample Network Entry:
[VIDEO; open]
[The man who appears on the network looks...rough. Literally, rough: his face is flushed and streaked in a mix of sweat and grime, wild black curls frizzing near his temples and forehead.]
Hi. Uh...
[He smiles sheepishly, shrugging.]
Sorry, haven't been real social in a while. I, uh--I was told introducing myself was a good idea. Name's John, and the--Admiral, that guy, he brought me here to--
[His smile grows a little, but the humor in the way he huffs with silent laughter is...not cold, but definitely edged in something a little bit sharp.]
--be a warden. Anyway, I don't know much about this place, but uh, there a med bay or a first aid station or something? Nothing big, just a splinter's all. Doesn't even hurt.
[A lie, but not intentional. It's just how he was trained, after all: to ignore pain.]
Also, I'm curious: anybody here doing the warden thing...get picked out of a really weird place for the job? Just wondering. Uh...thanks in advance? Sorry, just--gonna go clean up before I find the patch job.
[And because John Rambo is unaccustomed to this technology, he sets his device down, unaware he hasn't turned it off properly. It's at an odd angle, and nothing untoward is seen except for what appears to be the inside of a battered old Navajo hogan.
That, of course, and the prison blues John Rambo is wearing as he walks off screen to head for his new, private bathroom for shower.]
Sample RP: Friend? Foe? Future annoyance? He's still trying to decide, or Warden John meets Vincent.
Special Notes: Take 2, Electric Boogaloo. XD Thanks again, guys! <3